![]() ![]() I didn’t find any of the minigames particularly engaging on a long-term level, but they are great fun to optimize and complete the first time through. The minigames have a very Dismount-like or demoscene-ish feel to them (which makes sense, since roughly a quarter of Bugbear’s employees have demoscene backgrounds, and their business development director is one of the main organizers of Assembly). The core of these minigames is selecting the angle of launch, but you can also direct your ragdoll driver midair to fine-tune your intended landing. While it was occasionally entertaining to feel the bump of another driver beneath your wheels, they expanded on this concept by creating a bunch of minigames where you deliberately eject your driver in bizarre facsimiles of sporting events.įlatOut 2 has 8 minigames, from the high jump to soccer to curling. The gimmick in the original FlatOut was that if a car was hit hard enough, its driver would be tossed through the windshield as a physics ragdoll. ( Destructible Fence in FlatOut 2 Ragdoll Minigames Even a brief lapse in traction could result in failed cornering. By the last lap objects are littering the track, which creates the risk of popping your car into the air. ![]() ![]() This adds chaos to the races, both visually and physically. Tons of buildings, fences, and structures are destructible, and the game actually rewards you with nitro for smashing through them. We’re talking thousands of objects per level. One of the standout features in FlatOut 2 is the sheer number of physics objects placed on each track. In addition to adding speed, the higher classes of cars also subtly transition away from arcade-y physics helpers to harder-core simulation physics. The career mode is broken up into three classes of cars. Still, the game strikes a remarkable balance between simple, arcade physics, and squirrelly, difficult to control simulation-style physics (there’s a lot to tweak, too, as this screenshot shows). I was disappointed by this, because I really enjoyed the challenge of the more realistic physics in the first game. You can definitely feel the physics helpers in the easier mode.įlatOut 2 no longer lets the player choose between easy and hard physics it falls somewhere between the original game’s two modes in terms of fidelity of simulation. The first game also let you set that realism slider when you started a new game by choosing between normal/pro modes. It really makes you feel like you’re a much better driver than you really are. Bugbear managed to strike the perfect balance between simulation physics and arcade physics. The first FlatOut title has my favorite vehicle physics implementation in any racing game. ![]()
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